Cleric Spells, pg4
Level Name Sphere Range Duration AOE V/S/M Cast Save Materials
Result
3 Cure Blindness/ Deafness
Cause
Necro Touch Perm 1 creature VS 1 rd Special -
Cures some forms of blindness/deafness, but does not repair damaged organs.
Cause requires successful hit roll, victim gets save vs spell (save negates), failed save results in nondamaging blind/deafness. Deafened are -1 to surprise, +1 to init rolls, & 20% to fail vocal spells. Blinded are -4 to attack, +4 to AC, & +2 to init.
3 Cure Disease
Cause Disease
Necro Touch Perm 1 creature VS 1 rd None -
Cures in 1 turn - 10 days (depends on disease). Also effective against parasitic creatures (green slime, rot grubs, etc). 12+ level priest can cure lycanthropy within 3 days of infection!
Requires hit and failed save, can be "debilitating" or "fatal" (see book).
3 Dispel Magic Protect 60 yds Special 30-ft cube or 1 Item VS 6 None -
Remove spells/spell-like effects (including device effects & innate abilities) from creatures/objects, Disrupt casting or use of these in an area, or destroy magic potions (potion are 12th level). 20 always succeeds and 1 always fails, SEE PH. Only effect enchanted item if cast directly at them, success disables item for 1d4 rds (items possessed/held get owner's save), otherwise no save (artifacts/relics immune). Release charmed/beguiled creatures.
3 Feign Death Necro Touch 1turn + 1rd/lvl Person V ½ None -
Can still hear, smell, and know what's happening, but not feel body or react. Immune to paralysis & lvl drain - poison ineffective until spell is gone.
3 Glyph Of Warding Guardian Touch Till used 50 sq ft VSM 1 rd/5 sq ft ½ or Neg incense
Ward an area with any effect caster can cast (1d4/level damage). Define who can/cannot cross when casting.
3 Locate Object
Obscure Object
Divine 60 yds + 10yds/lvl 1 rd/lvl
8 hrs
1 object VSM 1 turn None piece of lodestone
Find an item known to caster, if accurate mental image is formed.
Hide object from location by spell, crystall ball, etc
Does not affect creatures
3 Magical Vestment Protect 0 5rds/lvl Caster VSM 1 rd None Holy Symbol, vestment
Enchants vestment, bestowing AC @ +1/3lvls over 5, max AC 1 @ 17th. AC is NOT cumulative with anything else.
3 Neg. Plane Protection Protect
Necro
Touch 1 turn/lvl OR till used 1 creature VS 1 rd None -
Partial protection from energy drain. Save vs death when touched - save means no drain and only normal dmg, fail means drain and double damage. Cannot be cast on Neg Energy Plane.
3 Prayer Combat 0 1rd/lvl 60ft VSM 6 None Silver Holy Symbol, Prayer Beads, or similar
Allies hit/dmg/save @ +1, Enemies hit/dmg/save @ -1. (No concetration required!)
3 Remove/ Bestow Curse
Protect Touch Perm Special VS 6 Special -
Remove curse on a person, or object. @ 12+ lvl, can cure lycanthropy if in animal form (creature rolls save).
See PH
3 Remove Paralysis Protect 10yds/lvl Perm 20ft3 VS 6 None -
Effect 1d4 creatures. On 1 creature, negates paralysis/hold/slow/etc. Cast on 2 each saves again @ +4. Cast on 3 or 4, each saves again @ +2. Can be no barrier b/t caster & recipients.
3 Speak With Dead Divine 1 Special 1 creature VSM 1 turn Special Holy Symbol Burning Incense, Remains
Varies by level, but @ 17th, dead up to 100 yrs, 6 questions in 3 turns. The dead are evasive, tend to give extremely brief, limited and often cryptic answers, usually limited to what they knew in life. Dead of different align, or higher level get a save (neg).
3 Starshine Sun 10 yds/lvl 1 trn/lvl 10ft2/lvl VSM 6 None stalks from amaryllis and holly berries
Illusionary night sky. No effect on infravision, detect movement to 100yds, stationery creatures to 50yds, general ID to 30 yds, and recognition @ 10yds. Detection of illusion, gives knowledge that it is one, but it still shines.
4 Abjure Summon 10 yds Special 1 creature VSM 1 rd Special Holy Symbol, Holy Water, & material of creature
Sends creature to it's own plane, if creature has proper name it must be known and used. See PH for modifiers.