| Level | Name | Sphere | Range | Duration | AOE | V/S/M | Cast | Save | Materials |
|---|---|---|---|---|---|---|---|---|---|
| Result | |||||||||
| 3 | Cure Blindness/ Deafness Cause |
Necro | Touch | Perm | 1 creature | VS | 1 rd | Special | - |
| Cures some forms of blindness/deafness, but does not repair damaged organs. Cause requires successful hit roll, victim gets save vs spell (save negates), failed save results in nondamaging blind/deafness. Deafened are -1 to surprise, +1 to init rolls, & 20% to fail vocal spells. Blinded are -4 to attack, +4 to AC, & +2 to init. |
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| 3 | Cure Disease Cause Disease |
Necro | Touch | Perm | 1 creature | VS | 1 rd | None | - |
| Cures in 1 turn - 10 days (depends on disease). Also effective against parasitic creatures (green slime, rot grubs, etc). 12+ level priest can cure lycanthropy within 3 days of infection!
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| 3 | Dispel Magic | Protect | 60 yds | Special | 30-ft cube or 1 Item | VS | 6 | None | - |
| Remove spells/spell-like effects (including device effects & innate abilities) from creatures/objects, Disrupt casting or use of these in an area, or destroy magic potions (potion are 12th level). 20 always succeeds and 1 always fails, SEE PH. Only effect enchanted item if cast directly at them, success disables item for 1d4 rds (items possessed/held get owner's save), otherwise no save (artifacts/relics immune). Release charmed/beguiled creatures. | |||||||||
| 3 | Feign Death | Necro | Touch | 1turn + 1rd/lvl | Person | V | ½ | None | - |
| Can still hear, smell, and know what's happening, but not feel body or react. Immune to paralysis & lvl drain - poison ineffective until spell is gone. | |||||||||
| 3 | Glyph Of Warding | Guardian | Touch | Till used | 50 sq ft | VSM | 1 rd/5 sq ft | ½ or Neg | incense |
| Ward an area with any effect caster can cast (1d4/level damage). Define who can/cannot cross when casting. | |||||||||
| 3 | Locate Object Obscure Object |
Divine | 60 yds + 10yds/lvl | 1 rd/lvl 8 hrs |
1 object | VSM | 1 turn | None | piece of lodestone |
| Find an item known to caster, if accurate mental image is formed.
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| 3 | Magical Vestment | Protect | 0 | 5rds/lvl | Caster | VSM | 1 rd | None | Holy Symbol, vestment |
| Enchants vestment, bestowing AC @ +1/3lvls over 5, max AC 1 @ 17th. AC is NOT cumulative with anything else. | |||||||||
| 3 | Neg. Plane Protection | Protect Necro |
Touch | 1 turn/lvl OR till used | 1 creature | VS | 1 rd | None | - |
| Partial protection from energy drain. Save vs death when touched - save means no drain and only normal dmg, fail means drain and double damage. Cannot be cast on Neg Energy Plane. | |||||||||
| 3 | Prayer | Combat | 0 | 1rd/lvl | 60ft | VSM | 6 | None | Silver Holy Symbol, Prayer Beads, or similar |
| Allies hit/dmg/save @ +1, Enemies hit/dmg/save @ -1. (No concetration required!) | |||||||||
| 3 | Remove/ Bestow Curse |
Protect | Touch | Perm | Special | VS | 6 | Special | - |
| Remove curse on a person, or object. @ 12+ lvl, can cure lycanthropy if in animal form (creature rolls save). |
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| 3 | Remove Paralysis | Protect | 10yds/lvl | Perm | 20ft3 | VS | 6 | None | - |
| Effect 1d4 creatures. On 1 creature, negates paralysis/hold/slow/etc. Cast on 2 each saves again @ +4. Cast on 3 or 4, each saves again @ +2. Can be no barrier b/t caster & recipients. | |||||||||
| 3 | Speak With Dead | Divine | 1 | Special | 1 creature | VSM | 1 turn | Special | Holy Symbol Burning Incense, Remains |
| Varies by level, but @ 17th, dead up to 100 yrs, 6 questions in 3 turns. The dead are evasive, tend to give extremely brief, limited and often cryptic answers, usually limited to what they knew in life. Dead of different align, or higher level get a save (neg). | |||||||||
| 3 | Starshine | Sun | 10 yds/lvl | 1 trn/lvl | 10ft2/lvl | VSM | 6 | None | stalks from amaryllis and holly berries |
| Illusionary night sky. No effect on infravision, detect movement to 100yds, stationery creatures to 50yds, general ID to 30 yds, and recognition @ 10yds. Detection of illusion, gives knowledge that it is one, but it still shines. | |||||||||
| 4 | Abjure | Summon | 10 yds | Special | 1 creature | VSM | 1 rd | Special | Holy Symbol, Holy Water, & material of creature |
| Sends creature to it's own plane, if creature has proper name it must be known and used. See PH for modifiers. | |||||||||