Cleric Spells, pg6
Level Name Sphere Range Duration AOE V/S/M Cast Save Materials
Result
5 Commune Divine 0 Special Special VSM 1 turn None Holy Symbol, Holy Water, Incense, sacrifice(?)
Answers to 1/lvl yes/no question from deity. Answers will be correct to best of deity's knowledge (maybe "I dunno"). DM may choose to give short answer of 5 words or less.
5 Cure/Cause Critical Healing Touch Perm 1 creature VS 8 None -
3d8+3
5 Dispel Evil/Good Protect
Summon
Touch 1rd/lvl or till used 1 creature VSM 8 Neg Holy Symbol & (Un)Holy Water
Returns summoned evil creatures, evil creatures from other planes, and summoned by evil caster to it's own plane when successfully hit. All creatures it could effect attack caster @ -7
5 Flame Strike Combat 60 yds Instant 5ft radius X 30ft column VSM 8 ½ pinch of sulphur
6d8 damage
5 Insect Plague Combat 120 yds 2rds/lvl 180ft X 60ft cloud VSM 1 turn None sugar, grain, fat
A horde of creeping, hopping, and flying insects gather and swarm in a cloud, fails in insect-free environments. Vision is limited to 10', all creatures suffer 1pt dmg/rd. See PH.
5 Magic Font Divine Touch 1rd/vial capacity Special VSM 1 hr None Holy Symbol
Causes basin of holy water to act as scrying device similar to crystal ball. Duration is vial capacity of basin.
5 Plane Shift Astral Touch Perm 1 creature (special) VSM 8 Neg Forked metal rod
Size and metal-type of rod determines the plane/dimension that touched creature is sent to. Up to 8 can be shifted at a time if linked hands. Unwilling requires successful hit and failed save.
5 Quest Charm 60 yds Till done 1 creature VSM 8 Neg Holy Symbol
Recipient must complete a task, and bring proof of completion. If not properly follwed due to disregard, delay, or perversion, lose -1 from saves for each day of such (perm until quest resumed, or spell cancelled). Certian things may suspend quest. Unwilling recipient gets a save, but agreeing even if through trickery loses save. Cannot be disspelled, but can be removed by priest of same religion or higher lvl than caster.
5 Raise Dead
Slay Living
Necro 30 yds Perm 1 person VS 1 rd Special -
Raise Human, Dwarf, Gnome, Halfling, or 1/2-elf within 1 day/lvl of death. (Roll ressurect survive check.) Raised person has 1 hp and perm loss of 1 CON.
Save vs Death: success is 2d8+1 dmg, fail is death.
5 True Seeing Divine Touch 1rd/lvl 1 creature VSM 8 None 300 gp Ointment
Recipient sees all things as they actually are. Pentrates normal/magical darkness, shows secret doors, location of displaced things, invisible things, illusions/apparitions, polymorphed/changed/enchanted things are apparent. Auras can be seen enabling alignment detection. Can focus vision to ethereal planes, and borders of adjacent planes. Vision range is 120ft.
6 Aerial Servant Summon 10 yds 1 day/lvl Special VS 9 None -
Summons an aerial servant to find and bring back an object described to it by the priest. Priest must have cast Protect From Evil, be in a protective circle, or have a special item to control the servant, otherwise it attacks. See PH if sending to fetch living creature/person.
6 Animate Object Creation
Summon
30 yds 1rd/lvl 1ft3/lvl VS 9 None -
Imbue inanimate non-magical objects with mobility and semblance of life to attack who/whatever priest first designates. Effects vary by object - see PH
6 Conjure Animals Summon 30 yds 2rds/lvl Special VS 9 None -
Create mammal(s) to unfailingly attack opponents. Random: HD = lvl X 2, Specific: HD = lvl. (follow verbal commands)
6 Find/Lose The Path Divine Touch 1trn/lvl or when get there 1 creature VSM 3 rds None Divination Counters
Sense the correct direction that will lead to destination (in same plane). Does not locate objects, only locales. Concentration reveals trip wires, glyph passwords, etc. Frees recipient and those with from a Maze spell in 1 rd, and for duration.
Creature touched is totally lost and unable to find its way, tho' is can be lead.
6 Forbiddance Protect 30 yds Perm 60ft/lvl cube VSM 6 rds Special Holy Symbol, Holy Water, 1,000gp Incense per 60ft3
Password requires additional 5,000gp of incense per 60ft cube. Secure a consecrated area even from Teleportation, plane shift, ethereal penetration. If Password, cannot enter without it even if save!!! (No reattempts on failed save)
Same Align: no effect | Law/Chaos: 2d6 damage | Good/Evil: 4d6 damage