Our character sheets are perfect for printing out for game play. They have just
about anything a player character could need, and don't have any of the
information filled in. It also gives you the choice of choosing a picture for your
character (though this can be left blank). There are currently 20 pictures of each
gender to choose from.
Using The Character Sheets - How to use the character sheets in gameplay, and what the abbreviations mean
Questions and Comments - How to submit your comments and suggestions about MollyWorld's character sheets
About the Character Sheets
None of the information is filled out on them, mainly because we think it's silly to print out a character sheet that has changable things permanently on the page (particularly hit points, saving throws, level, experience, etc...).
We also now have 3 formats to choose from!
Roleplay Sheet plus Battle Sheet (v2.0): This newest character sheet format incorporates some advice from Roleplaying Tips Weekly.
The first side is the roleplaying side, which shows who your character is, and what they can do in terms of wandering around, interacting with NPC's etc. The flip side is the Battle Sheet, which includes (I hope!) all of the information you need during a battle. It should make gameplay a lot easier, and it has space for even more info than v1.x did!
The best part is, no need to download the font, and it's MUCH easier to understand (almost no abbreviations)!
The v1.1 character sheets have a smaller picture than the v1.0 character sheets, but they also have a lot more of the info you need while adventuring (and fighting) on the front of the sheet.
I also added two separate THAC0 charts. These can be used to show base and adjusted, or by weapon, whatever. For those who didn't know they could be different, your DEX can give you pluses/minuses to hit with thrown weapons, and your STR can give you pluses/minuses to hit with melee weapons. Also, some races receive bonuses with certain weapon types.
Also, on all of them, with or without picture, clicking the "over" link at the bottom of the first page will take you to the 2nd page for the sheet you've chosen.
Important!! BOTH formats require you to set your right/left margins (and possibly the top as well) much smaller than the default in most browsers! Please use "File->Print Preview" (if you have it) before you print! And follow the directions given below if it does not format nicely on one page in the preview. Thank you!
When you have the character sheet, with the picture you want, go to File and choose Page Setup (at least in Netscape & IE). Set your Top Margin at 0.15 inches, and your Left and Right Margins at 0.25 inches.
Make sure your paper orientation is correct! (portrait)
Click [OK].
Next, go to File, and choose Print.
When the page has finished printing, reinsert the paper so that your printer will print on the other side. (This may take some practice, if you haven't done 2-sided printing before)
After you have printed the front side of your character sheet, clicking on the picture (or the "over" link at the bottom) will take you to the back side. Print that the same way you printed the first side, and voila! Your character sheet is ready to go!
I can't guarantee that they will print correctly on all printers, but they should print right on any inkjet or laser printer, if you set the margins as described above.
Using the Character Sheets
It was suggested in our Guestbook that we include directions on how to use (fill out) our character sheets.
If you don't know what "AD&D" stands for, it is "Advanced Dungeons and Dragons," a role-playing game. It was probably the first game of it's kind on the market, though there are now many.
I am not an expert on the history of the game, but as far as I know, it was created by Gary Gygax.
When I came into the game, the "aids" (books, sheets, dice, etc) were sold mainly by TSR publishing.
TSR, I guess, has been bought by Wizards of the Coast. For more info on the game itself, please go visit the people who own the copyrights.
These sheets were designed to be used with the 2nd edition of the game. That having been said, I will briefly explain the abbreviations used on my sheets, in order as they appear on the sheets:
Basic attributes:
XP = Character's eXperience Points (a common abbreviation) Need = XP needed for next level Align = Character's Alignment (L-N-C/G-N-E) Ht = Character's Height Wt = Character's Weight
Ability Scores:
STR = Strength DEX = Dexterity CON = Constitution INT = Intelligence WIS = Wisdom CHA = Charisma
If you look at the tables for these abilities in the Player's Handbook (2nd edition-black cover), you should easily understand the items that follow these scores.
Saving Throws:
PPD = Paralyzation, Poison, or Death Magic RSW = Rod, Staff, or Wand P/P = Petrification or Polymorph BW = Breath Weapon Spells = (of course) Spells
The brackets "[ ]" are for any +/- you get to your saves. This is here because it's easier to track your bonuses/penalties separately in case you lose the item/race/etc that causes them.
The "THAC0" (To Hit Armor Class 0) table is there because some people have trouble calculating what they need to hit an Armor Class (AC) other than 0 (zero). If you don't have difficulty with this, just put your THAC0 over 0.
Weapons:
p/s = This is just a space to put a P if you are Proficient with that weapon, or an S if you specialize in that weapon, using the optional proficiency rules. You could also use this space for +/- or ignore it altogether. :)
Atks/Rnd = Number of Attacks per(/) Round The blank is ideal for warriors and other classes that get extra attacks as they increase in level. If a weapon has extra attacks, put it in parentheses next to that particular weapon. :)
vs S-M/L = Most weapon have different dmg, depending on the opponents size, one roll for Small & Medium creatures, and another for Large creatures.
Treasure:
PP = Platinum Pieces GP = Gold Pieces EP = Electrum Pieces SP = Silver Pieces CP = Copper Pieces
"In Bank:__________": In Bank: 5pp 5,432gp 8sp 9cp (or whatever)
Abilities/Restrictions:
Please read the PH (Player's Handbook) and/or consult your DM (Dungeon Master) to see which (if any) of these apply to your character, and what they mean. (If you don't already know.)
Thieving and Thief-Like Abilities includes all thief-like abilities applicable to any class. For example, Rangers can Move Silently and Hide In Shadows, while Bards can Climb Walls, Detect Noise, Pick Pockets, Read Languages Identify Items, Influence reactions, and play Instruments. Use the ones that apply, and leave the rest blank.
If you are multi-classed, and both classes have the same type of spell-casting abilities (e.g. Ranger/Druid: both get Priest spells), either do the math, or just do class/class same as anywhere else on the sheet (e.g. 2/1). Just be sure to be consistent on which class is left, and which is right.
(The same applies to Thief-Like Abilities, and Turning Undead.)
If your Cleric is of a specific mythos, you may not be able to turn undead. Just put the abilities/restrictions of your god/mythos under "Other Abilities and Restrictions."
"Secondary Skill" is optional. Your DM may choose to use Non-Weapon Proficiencies instead.
Non-Weapon Proficiencies (optional): "Ability" is the ability score you need to check when using that proficiency, "+/-" is the modifier to your roll (both are listed alongside each proficiency in the PH).
"Other Abilities and Restrictions" can include: those based on class that are not covered in the others, those due to race, and any other special abilities/restrictions that apply to your character.
Magic Items:
#: Either how many doses of that potion you have, or the number of charges in the magic item.
Mount:
Got a horse, or some other ridable creature? Keep track of it here!
" " = Mount's Name, if you have one
Type = What sort of mount it is (Riding, Heavy War, Pegasus, etc)
AC = Mount's Armor Class
Barding = Type of Armor the mount is wearing
HP = Mount's Hit Points
Dmg Taken = Damage Mount currently has
Dmg/attack = Damage mount can do if attacking. For example, a heavy war horse has kick/kick/bite for attacks, you'd put 1d8/1d8/1d3.
The blank spaces can be used to list items you leave in your saddlebags, any stuff Mount has (saddle, saddle blanket, shoes, etc), or any special abilities/attacks/defenses Mount might have.
If anything on the character sheet doesn't apply to your character, simply leave it blank.
I hope that the rest is self-explanatory. If it isn't, ask your DM, look it up in the PH, or ask in the AD&D Forum.